♟️consulchess
Rules & FAQ

Rules & FAQ

01

The Board

Consulchess is played on an enlarged board of 10 files (a-j) instead of the traditional 8 files and 8 ranks (1-8), resulting in 80 squares in total, against the 64 of classical chess. Thus, each side starts with 20 pieces. On the two extra files - flanking the king and the queen - sit two pawns and two Consuls. This means that the king now stands on its own colour.

Consulchess initial position
Consulchess: the initial position.

The two Consuls begin on the d- and g-files, beside the king and queen.

02

The Consul

The Consul (C) is the new unique piece at the heart of the variant. It moves like the queen — vertically, horizontally and diagonally — but with a maximum range of three squares.

The two Consuls on d1 and g1
The Consuls, on d1 and g1.

Within those three squares the Consul may either slide across empty squares or jump over occupied ones. It loses its jumping ability after the first empty square, so a three-square move needs a uniform path: both intermediate squares empty (slide), or both occupied (jump). Mixed paths are illegal.

A Consul may jump over one or two pieces of either colour and capture on the landing square, without capturing the pieces it jumped. A check delivered by a Consul jump is unblockable — the king must move, the Consul must be captured, or the bridge must be broken, for instance by moving one of the pieces involved.

The Consuls worth is roughly comparable to that of a queen. Generally, the consensus is that the consul is stronger in the opening and middlegame as well as in attacking positions due to its larger flexibility, while the queen is stronger in open positions like the endgame due to its long range.

03

Free Castling

Consulchess replaces (some even say "improves") the classical castling with free castling: on a cleared back rank the king and a rook may swap places in up to 65 different ways (30 toward the kingside, 35 toward the queenside). The full enumeration is below.

Here, the king can move to any non-occupied square towards either side of the board (including the corners) and the rook then can slide to all available squares in the direction of the king’s origin.

Notably, the usual restrictions apply: you may not castle out of check, into check, or through check. Neither piece may have moved before. Finally, the rook may slide only as far as the path is clear, i.e., it cannot jump over enemy or friendly pieces. However, a novelty: a rook may capture an enemy piece on its final square.

04

En Passant

En passant works exactly as in classical chess. When a pawn advances two squares and lands next to an enemy pawn, that enemy pawn may capture it as though it had moved only one square — but only on the very next move.

05

Consulchess 42k

Consulchess 42k is to Consulchess what Chess960 is to classical chess: the back-rank pieces are shuffled into a random starting position. There are exactly 42,000 legal positions — hence “42k”.

42, the answer to everything
42 — the answer to everything.

The board and the Consul’s moves are unchanged; only the starting position and castling differ. As in Chess960, the bishops start on opposite colours and the king starts between its rooks; Black’s pieces mirror White’s.

Counting the arrangements gives 5 × 5 × 8 × 7 × 6 × 5 × 4 = 168,000, halved twice for the indistinguishable knights and Consuls: 168,000 ÷ 2 ÷ 2 = 42,000.

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All 65 castling variations (king-rook pairs)

All 65 castling variations (king-rook pairs)
  1. 0-0-g-a (g=king, a=rook)
  2. 0-0-g-b (g=king, b=rook)
  3. 0-0-g-c (g=king, c=rook)
  4. 0-0-g-d (g=king, d=rook)
  5. 0-0-g-e (g=king, e=rook)
  6. 0-0-g-f (g=king, f=rook)
  7. 0-0-h-a (h=king, a=rook)
  8. 0-0-h-b (h=king, b=rook)
  9. 0-0-h-c (h=king, c=rook)
  10. 0-0-h-d (h=king, d=rook)
  11. 0-0-h-e (h=king, e=rook)
  12. 0-0-h-f (h=king, f=rook)
  13. 0-0-h-g (h=king, g=rook)
  14. 0-0-i-a (i=king, a=rook)
  15. 0-0-i-b (i=king, b=rook)
  16. 0-0-i-c (i=king, c=rook)
  17. 0-0-i-d (i=king, d=rook)
  18. 0-0-i-e (i=king, e=rook)
  19. 0-0-i-f (i=king, f=rook)
  20. 0-0-i-g (i=king, g=rook)
  21. 0-0-i-h (i=king, h=rook)
  22. 0-0-j-a (j=king, a=rook)
  23. 0-0-j-b (j=king, b=rook)
  24. 0-0-j-c (j=king, c=rook)
  25. 0-0-j-d (j=king, d=rook)
  26. 0-0-j-e (j=king, e=rook)
  27. 0-0-j-f (j=king, f=rook)
  28. 0-0-j-g (j=king, g=rook)
  29. 0-0-j-h (j=king, h=rook)
  30. 0-0-j-i (j=king, i=rook)
  31. 0-0-a-b (a=king, b=rook)
  32. 0-0-a-c (a=king, c=rook)
  33. 0-0-a-d (a=king, d=rook)
  34. 0-0-a-e (a=king, e=rook)
  35. 0-0-a-f (a=king, f=rook)
  36. 0-0-a-g (a=king, g=rook)
  37. 0-0-a-h (a=king, h=rook)
  38. 0-0-a-i (a=king, i=rook)
  39. 0-0-a-j (a=king, j=rook)
  40. 0-0-b-c (b=king, c=rook)
  41. 0-0-b-d (b=king, d=rook)
  42. 0-0-b-e (b=king, e=rook)
  43. 0-0-b-f (b=king, f=rook)
  44. 0-0-b-g (b=king, g=rook)
  45. 0-0-b-h (b=king, h=rook)
  46. 0-0-b-i (b=king, i=rook)
  47. 0-0-b-j (b=king, j=rook)
  48. 0-0-c-d (c=king, d=rook)
  49. 0-0-c-e (c=king, e=rook)
  50. 0-0-c-f (c=king, f=rook)
  51. 0-0-c-g (c=king, g=rook)
  52. 0-0-c-h (c=king, h=rook)
  53. 0-0-c-i (c=king, i=rook)
  54. 0-0-c-j (c=king, j=rook)
  55. 0-0-d-e (d=king, e=rook)
  56. 0-0-d-f (d=king, f=rook)
  57. 0-0-d-g (d=king, g=rook)
  58. 0-0-d-h (d=king, h=rook)
  59. 0-0-d-i (d=king, i=rook)
  60. 0-0-d-j (d=king, j=rook)
  61. 0-0-e-f (e=king, f=rook)
  62. 0-0-e-g (e=king, g=rook)
  63. 0-0-e-h (e=king, h=rook)
  64. 0-0-e-i (e=king, i=rook)
  65. 0-0-e-j (e=king, j=rook)
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Community & media

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FAQ

What is the Consul, and how does it move?

The Consul moves like the queen — vertically, horizontally, diagonally — but reaches at most three squares. It can either slide over empty squares or jump over occupied ones, and it loses its jumping ability as soon as it passes an empty square.

For a three-square move the path must be uniform: the two intermediate squares must be either both empty (a slide) or both occupied (a jump). A mixed path — one empty, one occupied — is illegal.

  • A Consul on d4 with d5 and d6 both empty may slide to d7.
  • A Consul on d4 with d5 and d6 both occupied may jump to d7, landing on an empty square or capturing an enemy piece. But if only d5 is occupied and d6 is empty, the jump is illegal — the path is mixed.
Can a Consul’s check be blocked?

A check delivered by a Consul jump cannot be blocked by interposing a piece: the king must move or the Consul must be captured. A sliding check behaves like a normal line check.

There is one more defence against a bridged check — a jump over two occupied squares. Because the jump requires that bridge, moving one of the two bridge pieces away breaks the path and stops the check.

What is the Consul worth?

Roughly a queen — there is no fixed rulebook value.

The consensus is that the Consul is stronger in the opening and middlegame, and in attacking positions, thanks to its greater flexibility: its jumping ability lets it strike across occupied squares. The queen tends to be stronger in open positions such as the endgame, where her unlimited range outreaches the Consul’s three squares.

How do I castle in the Consulchess app?

In the app, castling is a three-part interaction: I) Activate castling mode either by sliding the king towards the rook of the respective side or by first clicking on the king, then on the rook. II) Select the king’s target square. III) Select the rook’s target square.

Note: 1-square moves are reserved for normal king moves.

Does en passant exist in Consulchess?

Yes — standard en passant applies, exactly as in classical chess.

Where did Consulchess come from?

It was invented by Tibor Nagy. Read the full story in The invention of Consulchess.